Granny: The REAL TRUTH (Granny Horror Mobile Game) | Treesicle

You might be wondering why for the first time
ever, I’m talking about…duh duh duh duh…. A mobile game! Oh by the way, Granny is a
mobile game…’case you didn’t know. And you should be wondering why I’m yammering
about it! We’ve never talked about a mobile game before — oh wait, Pokemon GO was a
thing. But…it’s Pokemon. It doesn’t count.
We don’t really talk about mobile games on this channel…and trust me, mobile games
companies have been trying to get in our pants for years.
But I’m not that type of YouTuber, my pants are only for Grant. So you might be wondering, what’s the difference
now? We aren’t mobile gamers, I mean sure I’ve played Angry Birds and Snake from back
in the day, but if it’s not mouse and keyboard or a controller, it’s not my forte. PC Master
Race. Well, let me explain my fascination with this game. Granny is important. In my
mind this game is marking a change in gaming culture. It’s a point of reference within
the history of gaming that gaming historians (that’s totally a thing right?) will discuss as somewhat of a turning point.
I mean they may not attribute it to this game specifically and neither am I, but Granny
is a product of a shift of culture, a change in the winds, and it’s the first one I’ve
seen that’s so blatantly an example of this new revolution of gaming that I felt the need
to make a video on it. Granny, for how enticing a game it is, actually stands for much more
than just a mobile game. Granny is just a peek into the future, a stepping stone for
what is to come, and that’s what makes it so important. Granny is the truth of how gaming
is changing as we know it, the Real Truth! Hit it! If you haven’t played Granny, it’s pretty
easy to figure out. You’re in a house with an old lady who has a bat. Get out of the
house, don’t get hit by the bat. Pretty easy right? Course I failed to mention that
this elderly woman who stopped menstruating before Donkey Kong came out also has bear
traps and the ears of a fruit bat. If you drop anything, she’ll hear it, plus there’s
squeaky floorboards, tables, mannequins, and half a dozen other things for you to accidentally
knock over and alert her. C’mon lady! You have all the time in the world to keep this
place tidy and yet there’s bear traps everywhere, blood that may or may not be mine, and you
think I’m going to hide under the bed when you haven’t dusted since the Reagan presidency?
I think not! In addition to the uncleanliness, Granny is
going a bit senial, she’s got about 87 different ways to keep her front door locked, barbed
wire fencing around her, and I’m being generous with this description: shithole, oh and a
guillotine. That’s good… for chopping fruit! If you ever see your granny hiding
keys in fruit, it’s probably time to get them some live in help, people. Items you
find lead to keys which can lead to more items or help you unlock the front door. Unfortunately,
you only have 5 days to get the door unlocked or else Granny eats you, and she doesn’t
even put in her dentures first! And that’s really it, you escape or get eaten, you’re
chased and have to run away and figure out how to get the Granny off your trail. So you
may be thinking, “Ryan, Ry-bread, that really tall guy from Treesicle, so what? It just
seems like a regular horror game to me.” and that’s exactly what bothered me about
this game. The game is a regular indie horror game as we have come to know them. So much
so, that I couldn’t stop thinking of Hello Neighbor the entire time I played this game.
Just look at the basic mechanics. It’s a One v. One. You versus a decently smart NPC.
That NPC is setting traps, trying to catch you, and you need to find items and keys and
whatnot around the house just to open a door that has way too many security devices on
it. I mean just take a look at this door and tell me you don’t think of Hello Neighbor
while looking at it. Geez, Clint from Welcome to the Game II could take some door locking
lessons from these games. JUST LOCK THE DAMN DOOR ALREADY! I’m not saying it’s a complete replication,
but it’s pretty damn similar, and that leads me to my point. Granny is too similar to other
indie horror titles like Hello Neighbor, and that replication is changing the paradigm
and definition of horror within gaming. Don’t get me wrong, I’m not saying this
is copyright infringement or against the law or anything like that. This isn’t some video
about Fortnite stealing the Battle Royal idea from PUBG (which they didn’t). I don’t
think Granny is ripping off of anything, I think what we’re seeing is the beginning
in a shift within the genre and an emergence of what I’m dubbing “The Indie Horror
Formula”. And what I mean by that is this: New indie horror games are beginning to have
multiple similar qualities specifically designed to attract the internet to them. They’re
basically being made in assembly line fashion so that people like us, Game Theory, 8-Bit
Ryan, Dawko, and others who tend to cover a lot of indie horror games will grapple onto
it like a goddamn life vest filled with the farts of god and break down the game as many
ways as we can. Let me explain what I’m talking about exactly, because I know God’s
farts can leave you a little confused. Granny on its initial release was just a mobile horror
game. Then the developers added an update to create a mystery around Slendrina. If you
don’t know about Slendrina, its a mobile game series made by the same developers who
created Granny, based off of the family of Slenderman. In Granny, if you take this teddy
bear and place it in this crib, Slendrina appears. Nothing else happens. She doesn’t
say anything, she doesn’t move. It’s more of an easter egg than any resemblance to a
story. If you win the game you get a slightly different cutscene where Granny is holding
the teddy bear and Slendrina is behind her. That’s it. It doesn’t change the gameplay,
it doesn’t change anything, but it adds the whiff, just the slightest scent… of
a story. It made a standalone game part of a series,
it made the Granny not just some geriatric psychopath, but a person within the Slendrina
universe. Suddenly people want to know the backstory of the character, people want to
know why we’re trapped inside Granny’s house, people want to know what the story
is. Just a simple change like that pushed this game into the same formula that FNAF,
Hello Neighbor, Little Nightmares, and many other indie horror games follow. Remember
how FNAF 1 essentially had no story, just paper clippings to give the slightest hint
of a backstory? That was deliberate. It’s the key to successful
indie horror games in this day and age. It gives the audience something to theorize over,
something to argue about. It creates uncertainty and distrust of other people’s ideas, and
most importantly, it generates a desire to know what’s true. This is far and wide the
most important aspect of this indie horror formula. Indie horror needs a mystery, that’s
it. The games don’t even need to be scary anymore to qualify. Think about Hello Neighbor,
that game isn’t really that scary. It’s super weird, but there’s nothing exceptionally
terrifying about it. Same goes for Granny, sure she’s so ugly it’s scary but there’s
no jumpscares or psychological horror. I mean we are at the point where Baldi’s Basics
is classified as an indie horror game. A game, made in 2 weeks, with no real story behind
it, is considered indie horror because there’s a mystery to it. Because there’s things
we just don’t understand. And maybe you think I’m wrong, maybe you think they are
scary, but…I don’t know…it’s just not the same as games like Amnesia or Slenderman
which were legitimately scary and the added mystery was just icing on the cake to keep
things interesting. But nowadays, games are starting to qualify as indie horror not because
of how scary they are, but because of how mysterious they are. Indie horror is now a
mystery genre because that’s what people want to see, and this game is the perfect
example of a developer taking a fairly independent game and tacking on a mystery aspect for the
purpose of creating that curiosity. It’s a formula. The first step is creating
a mystery. The second is introducing a character or characters that define that mystery. With
FNAF it’s the animatronics and the Aftons. With Hello Neighbor it’s the Neighbor. With
Little Nightmares its the Geisha and Six. In every single Indie Horror release, there
are characters shrouded in mystery specifically so that we can theorize on them. The introduction
of Slendrina created that mystery for Granny. Suddenly Granny is likely Slendrina’s mom.
So why does she kill people and eat them? Why does she wait five days? Is it some sort
of ritual? Is it a sport for her? All these questions that originally didn’t matter
suddenly do because there’s an untold and unfinished story in front of us. And because
we, the people who make videos on these games and you, the audience that enjoys watching
them, keep making the same types of videos of “oh there’s a mystery, well I’d better
do my damndest and solve it and make a video on it.” Video game companies have started
to catch on. We’ve created a formula for them to follow,
and Granny is a prime example of a game that completely follows this formula and became
popular because of it. There’s no real exceptionalism to Granny. There’s nothing unique about
it. We’ve created this web of tropes we expect and desire to see within the indie
horror genre and the result is that the games coming out are starting to look and feel the
same as others. People have been eating up this game, just look at the views, and yet
in my eyes this is just a a mobile version of games that are similar to other indie horror
titles. Does that make it a bad game or unworthy of being reviewed, played, or watched? No
of course not, but it’s worth noting and realizing that the explosion of indie horror
games have affected our culture and specifically how games are being created today. And the
issue with that is that games that shouldn’t be predictable, like an indie horror game,
are starting to feel that way. Oh not all the puzzle pieces are here, this granny probably
has some backstory that won’t be explained for another 5 games or so and then we’ll
have, most, but not all of the answers. Do you see what I’m saying? The indie horror
genre has exploded within the last few years and that explosion created this formula where
the most important thing for an independent developer isn’t necessarily to make a good
game, but to make a game that’s good to watch without giving away all the answers.
Granny, while being a good game in its own right, especially for a mobile game, was obviously
built to follow this idea to a T. And it worked. People played it, people wanted to know more
about it, hell Game Theory was considering creating a video on it. It’s not about the
content of the game anymore, it’s about the content that is purposefully left out
and the struggle to find the right answers without that content. And while that may seem
fine now, if we see more conformity to this formula by other new titles it will get old
and boring. Diversity is what creates unique and enjoyable games, the more developers that
dive headfirst into this formula, the less exciting the genre will become overall. The
market becomes oversaturated. And I think Granny is just the first in a line of games
we’ll see come out with this formula driving them. But that’s just me and my thoughts on Granny.
If you all do want us to take a closer look into Granny and the mystery behind it, I’m
sure I could get Grant to weigh in with a Story You Never Knew. Just let us know if
you want that down below. Or even better, tell us during a livestream on Twitch. Since
we heavily interact with the chat that’s by far the best place to talk to us and we
stream every weekday at 3pm Pacific Time on! So come hang out! We
might be live RIGHT NOW! It kinda depends when you’re watching this video…but there’s
a chance! Check it out! But, that’s all from me today, keep a look
out for that formula in other indie horror games. Thanks for watching everyone, and I’ll
see you all next time. Toodles!

100 Replies to “Granny: The REAL TRUTH (Granny Horror Mobile Game) | Treesicle

  1. Now I’m rethinking these games I thought were unique. I don’t want there to be a formula, I don’t want there to clickbait for games. I want horror, something that pushes us to stop something or escape, not because we can finish a story, but because we have to to survive as a character. Resident Evil 7 (the first horror game that made me antsy because of the good story telling and unique characters, and introduced me to The Evil Withen) didn’t follow the formula exactly in my opinion; it had a story that was slowly told and included a character that had to escape from the place of unrest. Sure, it might’ve made some people theorize about the people like Clancey, but that’s what a good indie horror game should do with its own story. It cleared up its loose ends with the banned files, and told a good story with interesting characters and horror. I wish more games would follow its lead and take their own spin on what horror is. Sorry for the rant, but I feel more informed because of this. Thank you.

  2. sips tea ah yes, the danganronpa music in the background made this video even better so I’m gonna break my like button.

  3. This pseudo-mystery trope really bothers me. In a serious mystery story, there are questions, clues, and answers. In some stories, you get the clues and try to find the answer; in others, you get the answer and figure out how the clues line up. In either case, you should be able to figure it all out by the end. FNAF changed this formula by giving us questions without enough clues for an actual answer.

    There's no way anyone could have figured out Spring Trap and Baby from FNAF1, because those characters didn't even exist in the first game. It's like trying to do a jigsaw puzzle without any of the edge pieces. What's worse though, is Phase 2 of this formula: The Neverending Mystery.

    FNAF 1 & 2 are pretty much the same story, with a little more info – and that's fine. No reason a mystery has to be solved in one game. But then FNAF 3 throws us into a new setting without explanation and gives us answers that we didn't even know were questions, while still leaving massive plot-points hanging. In FNAF 4, we get some resolution… kinda… but then SIster Location comes in so far out of left field, that the original story becomes an afterthought. Then there's the not-canon-but-still-plot-relevant books and whatever the hell FNAF World was supposed to be. Now we're trying to solve a dozen jigsaw puzzles at once, without knowing which pieces go with which puzzle.

    It's a mystery that's meant to remain unsolved, and that's not okay. Every time one question is "answered," it comes with five new questions. FNAF is the ultimate "Unsatisfying Compilation." A legit mystery writer starts with a question, ends with an answer, then gives us a new mystery in the next book. What Cawthon gave us was a mess, covered by a haystack, covered by a trash-heap, to the point that I can't even remember what the original question was. I'm pretty sure that Scott doesn't even know anymore. Whatever happened to Fredbear's Family Diner, anyway?

  4. In this video all I could think of is a class trial from Danganronpa because if the music…

  5. I honestly don't see why shitty horror games are getting the hype they don't deserve.
    People like you keep overanalyzing shit. I bet in the next video you'll overanalyze a peice of bread and say "LOOK AT THIS THE FBI CULT SATANISTS ARE WATCHING BE THROUGH THIS PEICE OF TOAST"

  6. Love this observation in cultural media shift. Didn't even notice and now i can't unsee it. Let's keep things orginal and diverse

  7. listen here comment section! Here is the thing! THIS GUY YOU ARE LISTENING TO IS GAY!!!!!!!!! i love your videos TReesicle 🙂

  8. Family tree:

    Granny Granny husband?
    Name:???? Name:????

    Slenderina's mom slenderman
    Name:???? Name:????

    Slenderina Slenderina husband
    Name:???? Name:????

    Slenderina's child

  9. I have a theory, when the most recent update came out it actually proved my old theory to be right. The theory is granny was one slendriana's mom. And slendriana is about 14. Granny noticed slendriana was leaving the house to be like slender man. Scaring innocents. So granny did what any mom would do and add about 40 different locks and putting up barbed wire in the yard. Slendriana got annoyed at her mom and killed her. But granny was able to save herself from death and came back to life. In the newest update you can see a dead granny chaned to a wall. When granny came back she killed her only daughter slendriana. Granny instantly regarded what she had done. So she started to kidnap people. That's the story YOU never knew.
    Like if you agree or have a similar theory.

  10. This was a GREAT video guys. You're absolutely right: and you forgot to mention Bendy and the Ink Machine along these lines; whether you consider it a progenitor or a follower of this trend, it follows right along with it.
    Before you stop reviewing indie horror (especially mobile indie horror) games, what about DERE EVIL EXE? These games are still rare on Android, and DEE is interesting in being a platformer.
    Anyway thanks!

  11. There is a window in the room we wake up from in granny
    (I try to break the window pounding hard)

  12. Controllers give me cramps and I usually am bad at gaming with a controller, however, I did play GTA5 with a controller once, and my brother was surprised at how well I became at driving within 10 minutes. (Not to brag, I did still crash into many many things and ended up destroying my brother's expensive car.)

  13. There's the reveal that Granny isn't slendarina's mother from the older games. The proof is right there behind the bookshelf. Who is she then? And why did she kidnap slendarina's mother? Why does slendarina hang out with her in the new ending?

  14. Indie horror stuff that does not have to be a game. (my list)
    little nightmares (maybe don't include this one. I only watched 1 video for 3 minutes)
    among the sleep
    thats all I got

  15. But in granny you are trying to get OUT of the house when in hello neighbor your trying to get IN the house still a nice vid

  16. The story is that you are driving through a forest then ur car breaks down you come out ur car to check it then ur knocked out by granny


  18. I sent the developer an email about a theory about granny being the child of slendrina. And I'm not lying because his email is in the play store. And he said that he isn't going to confirm anything so I still wait.

  19. My Theory:

    I think that Granny lost her family one by one till she was alone and the last person she lost was slendrina and because slendrina was a child when Granny lost her she wants children to stay with her and thats why there are bear traps and stuff and she kills you on the fifth day because of a few things: 1.)she realizes over the 5 days slowly your not her child 2.) she killed slendarina somehow because slendrina had been misbehaving over 5 days because 1st day is her snapping at Granny so she gets locked in her room as punishment, 2nd day granny is angry because slendrina got out of her room, 3rd day is granny making sure slendrina doesn't do something naughty, 4th and 5th are the same as 3rd 3.)she gets so annoyed with slendrina that she accidentally kills her with the baseball bat she was carrying and was wearing that dress on the day of slendrinas death.

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